A family board game, surveyed one tile at a time
A cooperative board game on an island that stays on the table between games and gets bigger every time. After each game an AI chronicler prints next week’s events onto stickers.
Whole familyThe 6-year-old plays. A parent or the older sibling reads the event cards.
Game 8 of a made-up campaign. My son’s hero is Captain Otter, my daughter’s is Firefly. You play two turns at the table, then the part after the game: the kids talk to the chronicler, the Mac checks the reply, and the label printer does the rest. Every answer on this page is pre-written.
Game 9 starts a week later. My 6-year-old pulls a tile with the claw symbol, I read out the event card, and her hero’s name is on it. The crab she fed a sandwich last week is back, and it’s on her side.
She did that with one sentence into the phone. Her brother gets a card of his own, because the code won’t print a deck that leaves one of them out.
The blank tile she drew a crab rock on comes back during the week as a printed tile, and it goes into the fog bag with everything else.
What they said after game 8
Son (9)
“Captain Otter carried Firefly across the river on his back.”
Daughter (6)
“Firefly gave the crab her sandwich.”
Dad
“We found the Reeds and the River. We built a bridge and the envelope opened.”
Both kids
“The smoking mountain!”
What came out of the printer (4 of 10 labels)
Sooner or later the island outgrows the board, and then the kitchen table.
Claude writes the next chapter between games, with the chronicle of every game so far in front of it.
Without the chronicler I’d be writing six event cards every week. The cardboard prototype works roughly like that, with Claude on my phone doing the writing.
The toy is printed plastic, a cloth bag, cardboard and one label printer, and the AI part is a script on the Mac.
No ESP32 this time. The tiles, figures and cards have no electronics in them.
| Part | What it’s for | Price |
|---|---|---|
| Thermal sticker-label printer | Deed stickers, event labels, the envelope, the chronicle entry | 800–1,200 CZK |
| 1.5 kg of filament, plus the cardboard and cloth parts | Hex tiles and hero figures; fog bag, die, find tokens, blank cards, envelopes, chronicle notebook | 700–1,300 CZK |
| Mac (gateway) and a phone | whisper.cpp, the script and the chronicle file; the hold-to-talk button | already at home |
| Claude | The chronicler, on a parent’s account | a few CZK per game |
| Total | 1,500–2,500 CZK (about €60–100) |
Only the label printer has its own estimate. The second row is what’s left of the total. Claude is paid per game and isn’t in the total.
Voices stay home
The phone sends audio to the Mac over home Wi-Fi. whisper.cpp turns it into text there, and the recording is deleted. Claude only ever sees text.
Mic on a button
Nothing listens during the game. The phone records only after it, and only while someone holds the button.
Code keeps the rules
The island, the hero cards and the envelopes live in the chronicle file. Claude writes text and picks effects from a fixed list, and the script checks every label before the printer gets it.
Nothing to swallow
Tiles are 8 cm across, the hero figures are large, and the die and find tokens should be big ones too. No batteries or magnets in the tiles, figures or tokens.
A parent’s account
Claude runs on my Anthropic account with rules for kids in the prompt. Anthropic allows products for minors with safeguards like these. The kids never type to Claude, and I stick the labels on the cards myself, so I read every one.
Without internet
The game itself plays the same, since tiles, cards, envelopes and the die are all on the table. Only the chronicler waits: the script keeps the transcribed sentences and runs once the connection is back, or I write six cards by hand like in the cardboard prototype.
One weekend
Tiles cut from card stock, a die borrowed from another game and Claude on the phone. After the game I dictate what happened, ask for six events and one envelope, and copy them onto cards. The growing island, the chronicle and the envelopes already work at this stage. The printer and the printed tiles come later, once the game catches on.
Once it catches on
About 40 printed tiles from the MMU3 plus 10 blank ones, large hero figures and the label printer. The script on the Mac runs whisper.cpp, Claude with rules for kids and the chronicle file. The kids speak their own deeds into the phone, and the places they draw come back printed within a week.
Status: an idea. Nothing on this page has been built or tested yet, and the demo is a simulation with pre-written answers. Prices are estimates from Czech shops in October 2026.
One of sixteen finalist toy ideas in the Toy Workshop, generated by AI agents, picked by a dad.
Made by Ondra Malacka with Claude agents · how the agents worked · malacka.cz